I began my process by creating the core screens for Android based on the pre-existing iOS App. Android and iOS have some key differences in both interaction and layout, and some of the major changes included restructuring the navigation and utilizing Google Material's cards component to organize content.
My design process always starts out with reviewing requirements, seeking inspiration, and competitive analysis. Next, I start sketching flow maps and rough wireframes.
One of my favorite games to play when exploring various screen layouts is called Crazy Eights. I fold a piece of paper into eight sections and challenge myself to come up with eight different layouts or scenarios. Below is an example of how I used this game to explore various navigation options for UZoom.
After my research and wireframing, I turned my sketches into high fidelity mocks to present to the Head of UX. Here are the high fidelity mocks I created based on my initial navigation wireframes.
Below is the comparison of the iOS navigation and the final Android Navigation.
Below are some of the screens demonstrating the chat and gesture functions that are available to the user recording and the user viewing.
In addition to the core screens, I also created the Account Settings, Video Request and Video Capture flows.
Reflections and Looking Forward
My time working on UZoom was an enjoyable and fun experience. Although I would have liked to incorporate more user testing and data analysis, I understood that the need to create a product and get it into the user's hands was the main goal.